Home > podcast > Yo! MTG Taps! Episode 34 – Now Available!

Yo! MTG Taps! Episode 34 – Now Available!

Yo! MTG Taps! Episode 34 – ‘Yardwork is now available!

Download it here or stream it below!
(To download file, right-click the link above and choose “Save As”)

This week, Joey & BHJ discuss the metagame going into US Nationals (with a spotlight on Pyromancer Ascension), mull over the merits of maindeck graveyard hate, talk about the recently spoiled “Memoricide” and debate the timing of recent FNM promos.

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  1. Ryan Bogner
    August 20, 2010 at 1:57 pm

    Nice podcast as always guys.

    BHJ – Sorry you had to miss Columbus!

    Re: Relic of Progenitus – Giving a player a direction as part of the activation is probably not Kosher. I think if you really want to Jedi Mind Trick them while staying within the rules you should say something like “I should really get rid of that O-ring” or even “Let’s get rid of this O-ring” while looking through their graveyard, then activate Relic targeting them (or even pointing to their graveyard). That way your intention/will has been incorporated into their mind while staying well inside the rules when it comes to clear communication. Talking to yourself about what you need to get rid of is certainly Kosher (even if your line of play is not going to accomplish it). If someone doesn’t know what Relic does, they’re also likely to infer that you’re activating it to take their O-ring. I think that’s as close as you can get without violating tournament rules, specifically:

    -Players may not represent derived or free information incorrectly.

    How Relic works is derived information and by naming O-ring as part of the targeting sequence you clearly misrepresent the effect. You would likely get a warning for Misrepresentation of Game State (or some such).

    For an example of why this distinction is important, take Chapin’s famous Profane Command play (“Give all my legal targets fear. Swing with everything.”. He announced clearly and correctly what he was doing and someone with an infinite understanding of the game can only arrive at one conclusion as to what he was doing with the play.The fact that he did so in a circuitous way does not represent the information incorrectly, it merely obfuscates the state of the board to a player who does not understand all the interactions. You can hide derived information all you want (such as which targets are legal) unless an opponent asks about the resulting free information; then you must be forthcoming. In the PC example, which of your creatures have fear is a perfectly acceptable question which you will have to answer.

    Anyway, it’s much more important to enforce your will by using less blatant shenanigans anyway. Making your O-ring play is rarely going to catch a day 2 GP+ player off-guard. You catch more flys with honey and you trick more Magic players with subtlety. Most of the best mind tricks will go unwritten about because they don’t cause blatant misplays, but, rather, suboptimal lines of play.

    Anyhow, that’s my take! Good luck at Nats and have a ton of fun!

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