Home > Decklists, Spreading Cheese > Spreading Cheese – Drop Your Weapons!

Spreading Cheese – Drop Your Weapons!

Hey everyone. This week I’ll talk about a new deck I’m working on, and a few other things. Let me go straight to the deck, and then we’ll see how it goes.

So, it’s pretty obvious right now that Caw-Blade is the best deck in Standard. It’s interesting how it hasn’t reached Faeries/Jund levels of popularity yet. Even though it’s just as strong as those decks, it’s not nearly as popular. Yes, it is harder to play than Jund, but it is easier to play than Faeries. I understand how the price of the deck might be a factor, but still. RUG players play Jaces and stuff, I’m sure they can afford Caw-Blade too. Oh well.

Anyway, I discovered this ridiculous interaction this morning, which immediately got me brewing. Let me divulge. The rules state that whenever an equipment becomes a creature, it falls off of the creature it was equipped to, and it can no longer equip. Cool, but how is this useful? Isn’t this a bad thing for you? Wait, who said it was for your own equipment? Read the text of Tezzeret’s second ability. Nowhere does it say “you control.”


Do you realize the implications of this? Tezzeret, a card that is already bordering on insane, can be used to make your opponents’ Swords obsolete (well, a 5/5 is kinda scary but it’s better than a bird holding a Sword)! Creatures are easier to kill than pure artifacts, and the Caw-Blade deck is seriously gimped without Swords, even though it is still a pretty solid deck. And of course, if your opponent doesn’t have a Sword/isn’t playing Caw-Blade, Tezzeret isn’t a dead card, it’s still ridiculously good.

Since I’m building around Tezzeret, I need a lot of artifacts. Tumble Magnet is amazing, as I’ve been saying for ages now (way before everyone else started playing it). Jace Beleren is also quite good against Jace2 decks, since you can prevent them from playing a Jace, and it still soaks up damage like crazy. It might not be the insane card advantage/quality engine his bigger brother is, but you have Tezzeret for that. Again, as I’ve been yapping for quite a while, Inquisition of Kozilek is very important in this metagame, and you probably want to play some form of instant speed removal. Other than that, the deck should be mostly artifacts.

Let’s look at a shell:

4x Tezzeret, Agent of Bolas
4x Tumble Magnet
4x Inquisition of Kozilek
3x Doom Blade
3x Jace Beleren

Now we need some beats and some more control elements. Contagion Clasp seems pretty solid, since it can recharge your Magnets and grow your planeswalkers. Inkmoth Nexus is a must-play; it avoids sorcery speed removal and gets in for some flying infect damage, which can be proliferated with the Clasps. Creeping Tar Pit is also essential.

The problematic cards will be planeswalkers, large creatures a la Titans (backed by Valakut) or 5/5 Swords made by your Tezzeret, and birds wielding Swords. Planeswalkers can be dealt with by Tar Pit; Gideon is a huge nuisance but can be dealt with by Magnets or instant speed removal. One Steel Hellkite can destroy all troublesome permanents, and a Thopter Assembly can chump block anything for quite a long time.

Those are some pretty ambitious spells, so we probably need some acceleration. Everflowing Chalice and Sphere of the Suns seem like fine targets. They also fill up the 2-spot of the curve nicely. Wow, this is looking quite a bit like a Forgemaster deck now—we might as well add the Forgemaster itself, right?

Here we go:

4x Tezzeret, Agent of Bolas
4x Tumble Magnet
4x Inquisition of Kozilek
4x Kuldotha Forgemaster
4x Everflowing Chalice
4x Sphere of the Suns
3x Contagion Clasp
3x Jace Beleren
2x Doom Blade
1x Thopter Assembly
1x Blightsteel Colossus
1x Mindslaver
1x Steel Hellkite

4x Darkslick Shores
4x Drowned Catacombs
4x Inkmoth Nexus
3x Creeping Tar Pit
4x Island
5x Swamp

1x Platinum Emperion
4x Duress
4x Mana Leak
2x Flashfreeze
2x Go for the Throat
1x Contagion Engine
1x Wurmcoil Engine

So how is this different than a traditional Forgemaster deck? In the early game, you have more tricks with Clasps and small Jace, while in the later game you opt for a more stable plan than the explosive plan of the original deck. The significant creatures in this metagame seem to be flying, so Thopter Assembly can deal with those. It also renews itself, which is very significant in combating the card advantage of Caw decks. Other than that the main board is pretty self-explanatory.

The sideboard has a few interesting tricks. Against decks with lots of creatures, you can bring in the Contagion Engine and wreak havoc, while the Wurmcoil Engine is against aggressive decks that make the life gain significant. Platinum Emperion shuts down mono red decks because they can’t deal with it, and the counterspells are there to play the control game against Valakut. Also, don’t forget to Mindslaver the Valakut deck to do some serious damage to its owner.

Now, onto Legacy:

That’s all I’ve got this week! Enjoy annoying your opponents by invalidating their Swords, and watch out for combo!

P.S. For questions, comments, feedback, send an e-mail to me at Spreading.Cheese [at] gmail [dot] com or follow me on twitter @nayon7
P.P.S: Want metal? Here you go! Born of Osiris – Recreate (This is from the new album of my all-time favorite band, check it out!)
Want more metal? I’m now a writer on http://www.heavyblogisheavy.com/ , so metalheads can check out my writings about metal on there. My username is nayon.

  1. jack
    March 29, 2011 at 10:52 am

    Hey man, cool article! With regards to the deck, I feel like something like Lodestone Golem could be good? Also, Myr Battlesphere >>>>>> Thopter Assembly.

    • March 29, 2011 at 1:25 pm

      Lodestone Golem might be good indeed, but on rare occasions it can make you sad.

      In general, Battlesphere is better, but against decks with lot of hawks and colonnades, Assembly is better. You’re not trying to win instantly, (removal on battlesphere makes you sad), if your thopter lives for a turn it’s guaranteed to keep you alive for a while.

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